The Tomorrow Knight
|Real Name||Terrence "Terry" McGinnis|
|Alias||Batman, Tomorrow Knight|
|Abilities||Peak physical condition|
Skilled martial artist
Batman (also referred to as Batman II or the Tomorrow Knight), the hero and dark persona of Terry McGinnis in the animated series Batman Beyond (called Batman of the Future in Europe, Latin America, Australia, New Zealand, Russia and India) which is set about twenty years into the future. In this series, Batman sports a new, high tech suit complete with several new gadgets and tools to combat the enemy with. At the onset of Batman Beyond, an aging Bruce Wayne is having a difficult time fighting a group of common criminals he once could defeat easily despite wearing a new, high tech Batsuit. The situation becomes worse when he suddenly suffers from a heart attack, and in an act of desperation he threatens a criminal with a gun, which betrays his lifelong oath. After that night, he reluctantly retires from being the Dark Knight. Twenty years later, Bruce is an old man approaching his eighties, living in bitter solitude, his only companion a guard dog he calls Ace. His greatest possession, Wayne Enterprises, has been turned over to new management. Though he ended his crime fighting career, Bruce still keeps the costumes he wore himself as Batman, as well as those worn by Robin, Nightwing, and Batgirl. Later on, Bruce allows Terry McGinnis to carry on the legacy of the Dark Knight.
 Terry McGinnis
Terrence "Terry" McGinnis, the son of Warren and Mary McGinnis, is an 18-year-old teenager who has a generally rebellious attitude and has gotten in trouble with the law several times. Much later Terry finds out that he is the son of Bruce Wayne. This was possible because Bruce imprinted his DNA over Terry's fathers basically making Bruce the father. He is highly athletic and at one point saves a passenger from a member of the Jokerz gang. Later on he takes on the entire gang to save his girlfriend, which led to a high speed motorcycle chase throughout Gotham City which eventually ended at Wayne Manor. Terry found himself cornered, but with the help of Bruce Wayne he was able to fend of the gang. After defeating the Jokerz gang, Bruce collapsed due to stress on his heart and Terry helped him into his mansion. As Bruce fell asleep after taking medications, Terry began exploring Bruce's house, eventually stumbling upon the entrance to the Batcave. He entered the cave and began looking around, the most notable sight being the case which contained the costumes of Batman, Robin, Batgirl, and Nightwing. Shortly after, Bruce caught him and kicked him out of his house. Upon returning home, Terry finds his father murdered, later on discovering that Derek Powers, who gained control over a merged Wayne-Powers, was the one responsible. Terry pleads with Bruce to help him take down Powers, but Bruce, still uneasy about depending on a gun for self-defense twenty years earlier, insists that he has given up on those kinds of affairs. Terry, still determined to seek justice, decided to take matters into his own hands and steals the latest version of the Batsuit. Bruce reprimanded Terry through the suit's communicator, going as far as shutting it down, leaving Terry completely vulnerable in a fight. Eventually, Terry was able to convince Bruce to assist him in confronting Powers, who ordered Warren's death after the aforementioned discovered that Powers was planning to develop biological weapons. Ultimately, Powers suffered from exposure to his own hazardous chemicals and mutated into Blight.
Realizing that there is still a need for Batman, Bruce hires Terry as his "personal assistant" and begins to privately train him for his new job as Batman. Additionally, Terry spends a lot of time at the Batcave so as to gain more experience. After Powers is exposed for his crimes, Terry fully accepts his role as Batman, convinced that it would be retribution for his past crimes.
 Friends and Allies
 Bruce Wayne
 Dana Tan
 Max Gibson
 Melanie Walker
 Commissioner Barbara Gordon
 Other Superheroes
 Abilities and Equipment
 The Batsuit
Although the Batsuit has gone through a number of changes since Batman's debut, Terry's suit is significantly different from those of his predecessor. Despite the fact that the suit was made twenty years before he began using it, the technology that went into it is so advanced that it's still considered state-of-the-art. Unlike previous incarnations, Terry's costume is completely black with a new, red Batman logo on the chest. Moreover, the cape, a prominent feature of the previous Batman attires, has been removed and replaced with glider wings underneath the arms. Finally, the mask completely covers the face except for the mouth, along with longer "ears." Thrusters have been built in to the boots which enable flight in absence of wind. For long distance flights, an aerial version of the Batmobile is used. The Batsuit can conform to the size and shape of its wearer (which is why it could easily fit both Terry and Bruce despite their differences in physique). It is also extremely durable, and can withstand massive concussive forces, fire, lasers, electric shocks, underwater pressure, wind force, and radiation in small quantities.
Abilities the Batsuit grants include:
- Exponential increase in strength.
- Increased flexibility.
- Improved sight and night vision. (visuals from the Batsuit can be transmitted back to the main computer in the Batcave; it can also receive visuals from the main computer). The visor can also serve as digital binoculars and an infrared filter.
- A communicator allows Terry to keep in continuous contact with Bruce at the Batcave.
- Enhanced ballistic protection.
- Very resistant to heat, electricity, water, stress, and slightly resistant to radiation.
- Built-in rebreather for underwater combat/exploration.
- Dispensable batarangs with a range of auxiliary functions, such as producing electric shocks. However, there is a limit to the amount of batarangs the Batsuit can shoot. Furthermore, the Batsuit has discs that can be fired from the tops of the hands.
- Electrical discharges throughout the suit that can be activated by pushing the button on the belt.
- Grappling hook and grappling guns built into the forearms.
- Hand grenades and flashbang grenades.
- Smoke grenade and smoke pellets.
- Launchable tracers.
- A retractable PIN or password decipherer in the form of a key on the right index finger.
- Retractable wings under the arms to glide on.
- Thruster boots enabling limited flight.
- Electromagnetic pads in the soles of the boots for sticking to metallic surfaces.
- Sensitive touch microphone on index and middle fingers that allows eavesdropping through solid surfaces.
- Drug identifier, used by dipping fingers into the substance.
- Built-in cloaking device that enables almost complete camouflage (this function possibly consumes a good deal of the Batsuit's power, as Batman uses it sparingly).
- Retractable claws which can be used to slice, grapple, or climb.
- Can uplink with the Batmobile for remote piloting.
- A remote kill function that can externally shut down the suit from the Batcave.
- The belt buckle also serves as a buzz saw to get out of a room quickly or to cut through denser material.
- Electroshock circuitry, effective with direct contact, to protect Terry from attacks from Inque or to disable an opponent.
- A boom tube, used in an episode of Justice League Unlimited.
 The Batmobile
Like the Batsuit, the current Batmobile is significantly different from its predecessors. The new Batmobile, unlike its predecessors, is a hover car (it doesn't have wheels), which is typical of cars in the time period it is used in. However, it can fly several hundred feet (perhaps more) in the air at speeds reaching up to the Mach 3, which can be attributed to the thruster located in the rear. It comes equipped with grappling hooks, weapons, and a remote flying system (which can also be achieved by syncing with the Batsuit). The interior has enough space for two passengers although there is only one seat, and comes with an array of sophisticated communication tools and voice activated computer which can be linked to the main computer in the Batcave.